

General

When I start a new city my immediate goals are that
the city should be selling something by by the end of the first year
and be solvent by the end of the second. I wrote this in one of the
forums recently, and a reader was nice enough to e-mail me. The gist
of his message was that I am full of crap, and that these goals are
not practicable. I am frequently full of it, but in this case, I am
on firm ground for a change.
To date I have played 20 missions in C3, and perhaps
another dozen or so in Pharaoh. Most of the time I have met or exceeded
these goals, so I've decided to write a little guide showing one way
that this can be done. As always, I do not claim that this is the best,
or the only way, but it works for me.
The city I will build is the famous old Egyptian city
of Grumpusville. The following conditions apply:
- Fish is the only food available.
- Clay is the only natural resource.
- Debt is not permitted.
- There are no bail out loans.
- Palace not available.
- Personal mansion not available.
- No family funds.
- Starting funds = 8000 debens.
- Difficulty level = Normal
Possible trading partners are:
- Itjtawy - is a land route and will sell 4000 flax/year. Cost to
open - 600 debens.
- Dunqul Oasis - is a land route and will buy 2500 pottery. Cost to
open - 500 debens.
- Dakhla Oasis - is a land route and will buy 2500 linen. Cost to
open - 725 debens.

Strategy
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