Monument Trouble-Shooting

Headline: frozen mausoleum
Poster: Nutheninkamhen @ Impressions
Date: 01/31/00 10:07:42

Monument construction is probably the single most extensive activities in the game, so I've compiled (and will continue to update) the following list.

 

Employement: Make sure your guilds and work camps are fully staffed. If either of these are short on labor, it will affect how fast your monument is built.

Materials: Check your supply of building materials. Sometimes trade conditions will change during a game, which can change how much you're allowed to import each year. If you are providing your own building materials, make sure your industries are fully staffed. Wood is crucial to most monuments - so always make sure your carpenters have enough. Without wooden ramps/scaffolding to facilitae the workers and materials, construction will cease.

Storage: Make sure you've got some yards to store the construction materials! Laborers haul 400 units of construction materials at a time. If you have 300 units (or 3 blocks) in one storage yard and 100 units (or 1 block) in another, the laborers won't touch them. You can use the get/empty functions of your storage yard's special orders screen to consolidate goods.

Stockpiling: Make sure you're not stockpiling the materials you need to build the monument. If you are (check your Overseer of Commerce screen), it puts a freeze on the material(s) in question, stopping construction completely.

Proximity: Keeping your storage yards, work camps, guilds, and construction site as close together as possible. Reducing distances reduces travel time, which will speed up construction. Build the necessary structures right across the street from your monument site if you can!

Season: If you have floodplain farms in the particular mission you are playing, the season will affect your monument. Laborers from work camps are diverted from construction to tend the floodplain farms during harvest time. This pause in construction can be offset somewhat by providing more (fully staffed) work camps.

Access: Make sure all the guilds, work camps, and storage yards roads access. The construction site does not need to be connected to a road, but there must be a path (unobstructed by buildings or terrain) from the road to the monument.

Grave Goods: Some monuments require burial gifts. If construction seems complete, but you haven't reached your monument rating, check your Overseer of Monuments screen to see if you need to dispatch some grave goods.

That covers most basic problems with monument construction. If none of the above applies, but construction on your monument has still ceased, here are some workarounds you can try:

Deleting and undoing: Try deleting (then immediately select 'undo' so they reappear) your guilds, work camps, or even the monument itself. Some players have found that this 'jumpstarts' construction.

Causeway: Some players have reported encountering a problem with the causeway in their pyramid complexes. Specifically, the section where the causeway meets the water is not being completed. In this case, placing gardens on the tiles from the end of the causeway to the water should continue construction.

Don't forget to check this and other forums for ongoing tips and updates. Hope this helps!


 

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