Housing Levels and Evolution

 

Type
Max Cap
Size
Requires
Prosperity
Small Tent
5
1x1
Warm Body
5
Large Tent
7
2x2
Water
10
Small Shack
9
1x1
1 type of food
15
Large Shack
11
2x2
1 god
20
Small Hovel
13
1x1
Fountain
25
Large Hovel
15
2x2
Entertainment
30
Small Casa
17
1x1
School or Library
35
Large Casa
19
2x2
Bathhouse and Pottery
45
Small Insulae
19
1x1
More Entertainment
50
Medium Insulae
20
2x2
Dr. or Hosp and furniture
58
Large Insulae
84
2x2
School + Library +barber+oil
65
Grand Insulae
84
2x2
2 types of food, more entertainment
80
Small Villa
40
2x2
Wine, access to 2 gods
150
Medium Villa
42
2x2
Both Doctor and Hospital
180
Large Villa
90
3x3
Academy
400
Luxury Villa
100
3x3
3 types of food, 3 gods
600
Small Palace
106
3x3
2 types of wine
700
Medium Palace
112
3x3
Access to 4 gods
900
Large Palace
190
4x4
Hippodrome
1500
Luxury Palace
200
4x4
All of Above
1750

   Requirements are cumulative (You knew that!)

  Capacity figures for structures up to and including medium insulae = number occupants per SQUARE.
      Figures for higher class structures show total number of occupants per structure.

 

How a City's Prosperity Rating is Determined

Most of this data was obtained from a post made by SIM to the Heavengames Forum. It has all been common
knowledge, but SIM took the time and trouble to put it together in an easy-to-read format.

 

At the end of every year, the game calculates a city's prosperity level. This calculation is made as follows:

Let's say you have a city which contains:

The calculation would be:

 

(# tents x 5)+(# large Insulae x 65)+(# Grand Insulae x 80)+(# Luxury Palaces x 1750)
----------------------------------------------------------------------------------------------------------------------------------
# tents + # Large Insulae + # Grand Insulae + # Luxury Palaces

or

(50 x 5) + (100 x 65) + (25 x 80) + (3 x 1750)                  14,000
---------------------------------------------------------           =       --------     =  79   
                        50 + 100 + 25 + 3                                          178             

So let's say that last year your prosperity rating was 50. During this year you have gotten your city up to the above levels.Therefore in January your prosperity rating should be 79 right?

WRONG!!

You will get a two point increase. Then the following point adjustments will be made:

Points are added if:

+2      Your city makes a profit. (Construction not counted)

+1       10% or more of your population lives in villas

+1        Less than 30% of your population lives in tents or shacks.

+1        Active Hippodrome

+1        Less than 5% unemployment.

+1        People below Grand Insulae have more than one type of food.

+1        You pay at least 2dn more than Rome's min wage.

Points are deducted if:

-1         City loses money.

-1         Unemployment rate is above 15%

-1         Your wages are below Rome's

-3         You go broke and Caesar bails you out.

-3         Failure to pay tribute

So your new prosperity level would be at most 60, and maybe less depending upon how the above conditions applied to your city.

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